Devlog – Ragdoll Physics + Slow Motion Testing in new shooter project

Here’s a video testing out my simple shooter game that I have been working on in my spare time. It’s mostly for fun, to put together what I’ve learned and to challenge myself to be a better C++ programmer and to learn Unreal Engine 5.

You can see some of the systems slowly coming together, but also a ton of work and bug fixes that needs to be done. But it isn’t all bad. Shooting DEA agents repeatedly to test ragdoll physics with slow motion is a good stress reliever. Haha.

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